Metanaut Unveils 'Wonder': A Hand-Tracking Mixed Reality Escape for Quest 3 Users

April 21, 2025
Metanaut Unveils 'Wonder': A Hand-Tracking Mixed Reality Escape for Quest 3 Users
  • Kao expressed a desire to create high-quality experiences for an older audience in the XR industry, which has increasingly shifted focus away from premium titles.

  • Metanaut, the studio behind Gadgeteer, is preparing to launch 'Wonder', a mixed reality anthology designed to provide an immersive escape from daily life.

  • In 'Ancient Ruins', users' spaces transform into mysterious caves influenced by a black hole, while 'Jellyfish Bloom' presents a deep-sea adventure illuminated by bioluminescent jellyfish.

  • The audio experience for 'Wonder' is crafted by Ictus Audio, an award-winning studio recognized for winning the John Lennon Songwriting Award.

  • The anthology includes three distinct 20-minute experiences: 'Ancient Ruins', 'Jellyfish Bloom', and 'Parallel Worlds', each offering unique immersive environments.

  • This new anthology features a collection of mixed reality and VR experiences developed specifically for the Quest 3 and 3S devices.

  • Meanwhile, 'Parallel Worlds' introduces reality-bending portals that reveal alternate versions of the environment through various visual effects.

  • Scheduled for launch in the upcoming months, 'Wonder' was initially announced in late 2021 and will feature its three core experiences at launch.

  • Notably, 'Wonder' will be a hand tracking-only title, allowing users to interact with the experiences without the need for traditional controllers.

  • The app aims to provide users with an escape from their busy lives, offering a blend of magic and tranquility in everyday environments.

  • Currently available for pre-order at a price of $3.99, the price is expected to increase as more content becomes available after the launch.

  • Metanaut founder Peter Kao emphasized that the app will feature photorealistic visuals, achieved through advanced rendering techniques and scanned room meshes.

Summary based on 2 sources


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