NVIDIA Unveils DLSS 4 Plugin for Unreal Engine, Boosting Game Performance with AI Advancements

July 5, 2025
NVIDIA Unveils DLSS 4 Plugin for Unreal Engine, Boosting Game Performance with AI Advancements
  • NVIDIA has officially launched the DLSS 4 plugin for Unreal Engine versions 5.5 and 5.6, empowering game developers to utilize advanced AI technology to boost game performance on all RTX GPUs.

  • With the introduction of DLSS 4, developers can now integrate features like enhanced image resolution, increased frame generation, multi-frame handling, and improved ray tracing capabilities.

  • Unreal Engine 5.6, released in June 2025, brings significant CPU and GPU performance enhancements, alongside new features such as Frame Generation, Multi-Frame Generation, Ray Reconstruction, and Super Resolution.

  • This plugin is compatible with Unreal Engine versions ranging from 5.2 to 5.6, equipping developers with tools to significantly enhance their games.

  • The DLSS 4 plugin allows for further optimization of games, leveraging the improved performance capabilities introduced in Unreal Engine 5.6.

  • A key advancement in DLSS 4 is NVIDIA's new Transformer model, which has successfully exited beta testing and reduces VRAM usage by 20% compared to the previous CNN model used in DLSS 3.5.

  • This reduction in VRAM usage offers better optimization for visual fidelity without straining system resources, making it a significant upgrade for developers.

  • Additionally, Unreal Engine 5.6 features various updates and tools, encouraging developers to explore mobile development tools, MetaHuman Creator, new game templates, animation features, and motion design tools.

Summary based on 3 sources


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