Epic Games Boosts Store Sales with Fortnite Cosmetics, Major 2026 Launches Planned

February 3, 2026
Epic Games Boosts Store Sales with Fortnite Cosmetics, Major 2026 Launches Planned
  • Epic Games is launching a Fortnite-backed collaboration program to boost Epic Games Store sales by offering Fortnite cosmetics and matching avatar items with purchases from participating games, including Capcom and other developers.

  • This initiative fits Epic’s broader strategy to grow the storefront and creator ecosystem by leveraging Fortnite’s popularity and cross-promotional incentives.

  • The store, now hosting thousands of titles, saw PC player spending reach about $1.16 billion last year, up 6% year over year, as Epic aims to use Fortnite IP to help developers boost sales through Fortnite skins and avatar rewards.

  • Industry watchers expect a significant shift toward a more integrated, social, and faster Epic Games Store experience, with a possible public launch window in mid-2026.

  • Epic acknowledges user criticism but remains confident that forthcoming features will reduce concerns within two years, aiming to outpace rivals in social and multi-platform functionality.

  • Epic plans a cross-platform library, regional storefronts with localized discovery, and a mobile store rollout starting in Japan in March 2026 and Brazil in June 2026, with more updates through fall 2026.

  • Mobile enhancements include library management in Q2, expanded iOS presence in Japan and Brazil, and the rollout of third-party APIs and expanded Self-Publishing Tools to mobile partners in the summer.

  • Autumn plans include cross-platform library synchronization between PC and mobile, alongside the broader store updates and iOS/Japan and Brazil launches.

  • Coverage notes Resident Evil Requiem and its potential as a notable Switch 2 showcase, though this remains secondary to Epic’s program.

  • Epic will expand social features, including voice chat launches in the spring or early summer 2026, to create a more connected experience across the Epic ecosystem.

  • Epic Online Services will bring social features to other developers later in the year, enabling integration of chat and social tools into third-party games.

  • Allison emphasizes a shift in focus from onboarding and self-publishing tools to player-facing features, while maintaining favorable revenue terms for developers (100% of the first $1 million before Epic’s 12% cut) and allowing developers to use their own payment systems.

Summary based on 9 sources


Get a daily email with more Gaming stories

More Stories