Epic Sailing Expansion: New Gear, Pirate Factions, and Combat Upgrades Unveiled!

April 8, 2026
Epic Sailing Expansion: New Gear, Pirate Factions, and Combat Upgrades Unveiled!
  • New cosmetic and gear options are planned, including Sail Cosmetics unlocked at Sailing level 41, as well as Briny and Selachii leather armour sets for heavy ranged combat, with related weaponry and equipment drops.

  • Briny Leather and Selachii Leather armour sets are aimed at mid- to high-level heavy ranged fighting, expanding equipment choices and tying into recent boat combat balance changes that affect cannon damage and accuracy.

  • Two pirate factions pose distinct threats: the Onyx Raiders to the south of the Unquiet Ocean and the Kraken Collective near Kraken-rich zones like Vagabond's Rest.

  • A closed playtest is planned for late April, with a target launch in early summer, guided by community feedback for final adjustments.

  • In encounters, players will use their ship’s cannons against enemy pirate ships and may be boarded later, requiring Magic, Ranged, or Melee defenses on their own boat; defeating pirates yields spoils.

  • Medallion of the Deep is being adjusted to function underwater in Fossil Island areas (excluding underwater agility/thieving), with a proposed slower oxygen depletion in that zone; adjustments will be determined by polling.

  • Rewards emphasis will be combat-focused rather than XP, integrated into Bounty tasks, with balance considering XP/hr, GP/hr, and unique drops to keep sailing a distinct activity.

  • Bosun's Bench is a new ship-management facility unlocked after The Red Reef, enabling crew-assisted repairs with Bosun's Mallet (tradeable with a non-tradeable schematic) and relying on Deckhandiness.

  • Additional updates include Bosun's Bench, new sail customization options, and NPC boat considerations, with ongoing surveys and NDA playtests to refine content before release.

  • Pirate Encounters is a major boat-to-boat combat expansion planned to launch alongside The Red Reef, expanding the sailing combat system.

  • Encounter difficulty will target mid- to high-level players (Sailing and Combat roughly in the 50s to 75+), with repeatable content and a less punishing approach to mistakes.

  • New cannonballs—Chainshot, which slows enemy movement for 5 seconds, and Incendiary, which causes deck fires and burn damage over time—are craftable from specific materials and processes.

Summary based on 1 source


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Pirate Encounters Design & Rewards

Old School RuneScape • Apr 8, 2026

Pirate Encounters Design & Rewards

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