Meta's New Avatars Boost GOLF+ to VR Success with Realistic Legged Integration

April 24, 2025
Meta's New Avatars Boost GOLF+ to VR Success with Realistic Legged Integration
  • In October 2024, Meta released a new Avatars SDK, enabling third-party apps like GOLF+ to incorporate legged avatars for the first time.

  • Prior to this update, previous Meta Avatars did not feature legs, limiting the realism of VR applications.

  • Despite facing last-minute updates from Meta, GOLF+ underwent extensive development over several months to adapt to the new avatars and ensure proper gameplay functionality.

  • While the initial version of the new avatar system is not without flaws, GOLF+ developers are satisfied with the results achieved under tight timelines, believing it accommodates various swing styles effectively.

  • As of February 2025, GOLF+ has sold over 1.5 million copies, making it the 17th best-selling paid Quest game of all time, which underscores its success in the VR gaming market.

  • The game is priced at $30 on the Meta Horizon Store and includes three courses, with an additional 34 paid DLC courses available or a subscription option for $10 per month.

  • Initially, Meta planned to phase out old avatars by the end of March 2025, but extended the deadline to the end of April due to integration challenges faced by developers.

  • GOLF+ has successfully integrated the new legged Meta Avatars, utilizing a custom inverse kinematics (IK) system that enhances the realism of golf swings.

  • This custom IK system includes features such as feet-locking to prevent unrealistic movements and hip rotation that accurately reflects the user's stance during swings.

  • The success of GOLF+ highlights the growing demand for immersive VR experiences, particularly in the gaming sector.

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GOLF+ Now Uses The New Meta Avatars With Legs

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