thatgamecompany Celebrates 20 Years of Transformative Gaming Artistry and Innovations
May 16, 2026
Jenova Chen, the CEO and Creative Director, emphasizes a mission to prove games can be art and positively impact people, expanding the boundaries of what games can be.
the press release underscores ongoing commitment to accessibility, emotional experiences, and healing through play, signaling continued growth into the third decade.
thatgamecompany marks its 20th anniversary, having been founded in 2006, as it celebrates two decades of crafting emotionally resonant, artistic video games.
the studio’s notable titles—flOw, Flower, Journey, and Sky: Children of the Light—are highlighted for redefining storytelling, emotional connection, and accessibility in games.
the company’s work has influenced cultural perceptions of games as art, earning BAFTA and Game Developers Choice Awards honors and being included in the Smithsonian American Art Museum’s permanent collection.
Sky: Children of the Light is a living social world focused on compassion and shared wonder, with a large, diverse, and active community.
looking ahead, thatgamecompany plans to evolve Sky: Children of the Light, pursue new experiences and storytelling, support community initiatives, and quietly develop future projects behind the scenes.
the article invites audiences to watch the 20th anniversary trailer on YouTube and reiterates the company’s legacy and future ambitions.
Journey is described as a landmark multiplayer experience centered on anonymous companionship and emotional storytelling, earning numerous Game of the Year honors.
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Games Press • May 15, 2026
thatgamecompany Marks 20 Years of Emotional Storytelling Through Play