thatgamecompany Celebrates 20 Years of Transformative Gaming Artistry and Innovations

May 16, 2026
thatgamecompany Celebrates 20 Years of Transformative Gaming Artistry and Innovations
  • Jenova Chen, the CEO and Creative Director, emphasizes a mission to prove games can be art and positively impact people, expanding the boundaries of what games can be.

  • the press release underscores ongoing commitment to accessibility, emotional experiences, and healing through play, signaling continued growth into the third decade.

  • thatgamecompany marks its 20th anniversary, having been founded in 2006, as it celebrates two decades of crafting emotionally resonant, artistic video games.

  • the studio’s notable titles—flOw, Flower, Journey, and Sky: Children of the Light—are highlighted for redefining storytelling, emotional connection, and accessibility in games.

  • the company’s work has influenced cultural perceptions of games as art, earning BAFTA and Game Developers Choice Awards honors and being included in the Smithsonian American Art Museum’s permanent collection.

  • Sky: Children of the Light is a living social world focused on compassion and shared wonder, with a large, diverse, and active community.

  • looking ahead, thatgamecompany plans to evolve Sky: Children of the Light, pursue new experiences and storytelling, support community initiatives, and quietly develop future projects behind the scenes.

  • the article invites audiences to watch the 20th anniversary trailer on YouTube and reiterates the company’s legacy and future ambitions.

  • Journey is described as a landmark multiplayer experience centered on anonymous companionship and emotional storytelling, earning numerous Game of the Year honors.

Summary based on 1 source


Get a daily email with more Gaming stories

More Stories