Riot Games Downsizes 2XKO Team Amid Criticism and Industry Challenges

February 9, 2026
Riot Games Downsizes 2XKO Team Amid Criticism and Industry Challenges
  • Riot Games is drastically downsizing the 2XKO development team as part of a move to make the project more sustainable, with some staff possibly shifting to other Riot roles and others receiving six months of severance.

  • Riot’s 2026 Competitive Series will proceed as planned, with ongoing support for tournaments, organizers, and local fighting game communities.

  • The game had a passionate core audience but failed to gain enough momentum to justify a larger team and broader market appeal.

  • Readers are invited to share their opinions on 2XKO and whether they have played the game.

  • The piece places 2XKO in a broader industry context, noting concerns about roster size, fair monetization, and effective marketing to attract a wider audience in fighting games.

  • Fans have criticized 2XKO for being marketed as casual yet possessing procedural complexity and punishing mechanics that may deter broader appeal.

  • Industry and player reaction is mixed, with questions about live-service confidence but some optimism for focused updates to 2XKO.

  • Labor and regulatory considerations loom, including labor protections, potential regulatory scrutiny due to Tencent ownership, and unionization discussions in game development.

  • Public reaction has been largely critical, with sympathy for workers and criticism of management timing circulating across social media and industry outlets.

  • Community discussions point to whether the niche genre and monetization strategy contributed to slow adoption and layoffs.

  • 2XKO launched in Early Access on PC in October 2025 and fully released for PS5, Xbox Series X|S, and PC in late January 2026, marking Riot’s expansion beyond League of Legends.

  • The game debuted in early access on PC before expanding to consoles, signaling Riot’s strategic push beyond its flagship title.

Summary based on 45 sources


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