Swordsman VR's Success on PlayStation Signals Market Shift in VR Gaming

January 15, 2025
Swordsman VR's Success on PlayStation Signals Market Shift in VR Gaming
  • Almir Brljak, CEO of Sinn Studio, recently highlighted a significant sales achievement for the VR fighting game Swordsman VR, indicating a potential market shift in VR gaming.

  • In December 2024, Swordsman VR sold more copies on PlayStation VR 2 than on Meta Quest, despite the latter's larger user base, showcasing the growing appeal of the PlayStation platform.

  • The game Max Mustard also experienced a better launch on PlayStation VR 2 than on Meta Quest, suggesting a trend that could encourage further investment in this platform by developers.

  • PlayStation VR 2 may present a more lucrative opportunity for developers, as it attracts a higher percentage of hardcore users willing to purchase premium titles.

  • The recent holiday discount on PlayStation VR 2 likely drew new users, potentially boosting interest and sales for developers.

  • Other major VR titles, such as Metro Awakening and Skydance's Behemoth, are receiving more user ratings on the PlayStation Store compared to the Horizon Store, indicating a growing interest in PSVR 2.

  • Brljak noted that Swordsman VR faces less competition on PlayStation VR 2 compared to Meta Quest, where it competes with established titles like Blade & Sorcery.

  • Brljak also observed a demographic shift among Meta Quest users, with a younger audience increasingly gravitating towards free-to-play games rather than premium titles.

  • The competition in the Meta Quest store has intensified, making it difficult for studios to gain visibility and sales, particularly following the merger of the Quest Store and App Lab.

  • Despite the promising trends, more data and reports on this market shift are needed to fully persuade developers to increase their support for PlayStation VR 2.

Summary based on 1 source


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