Swordsman VR's Success on PlayStation Signals Market Shift in VR Gaming
January 15, 2025
Almir Brljak, CEO of Sinn Studio, recently highlighted a significant sales achievement for the VR fighting game Swordsman VR, indicating a potential market shift in VR gaming.
In December 2024, Swordsman VR sold more copies on PlayStation VR 2 than on Meta Quest, despite the latter's larger user base, showcasing the growing appeal of the PlayStation platform.
The game Max Mustard also experienced a better launch on PlayStation VR 2 than on Meta Quest, suggesting a trend that could encourage further investment in this platform by developers.
PlayStation VR 2 may present a more lucrative opportunity for developers, as it attracts a higher percentage of hardcore users willing to purchase premium titles.
The recent holiday discount on PlayStation VR 2 likely drew new users, potentially boosting interest and sales for developers.
Other major VR titles, such as Metro Awakening and Skydance's Behemoth, are receiving more user ratings on the PlayStation Store compared to the Horizon Store, indicating a growing interest in PSVR 2.
Brljak noted that Swordsman VR faces less competition on PlayStation VR 2 compared to Meta Quest, where it competes with established titles like Blade & Sorcery.
Brljak also observed a demographic shift among Meta Quest users, with a younger audience increasingly gravitating towards free-to-play games rather than premium titles.
The competition in the Meta Quest store has intensified, making it difficult for studios to gain visibility and sales, particularly following the merger of the Quest Store and App Lab.
Despite the promising trends, more data and reports on this market shift are needed to fully persuade developers to increase their support for PlayStation VR 2.
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MIXED Reality News • Jan 14, 2025
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