APEX Panel Highlights Mixed Reality as Key to Future In-Flight Entertainment Innovation

June 12, 2025
APEX Panel Highlights Mixed Reality as Key to Future In-Flight Entertainment Innovation
  • A recent panel discussion at APEX FTE EMEA on June 11, 2025, brought together representatives from Meta, MSM.digital, Emirates, and TUI to explore the transformative potential of mixed reality in in-flight entertainment.

  • All panelists concurred that the future of in-flight engagement hinges on creating intuitive, connected experiences, urging airlines to swiftly adopt mixed reality technology for a competitive edge.

  • The panel emphasized the importance of airlines not only adopting mixed reality technology but also developing relevant content to enhance their role in the digital experiences of passengers.

  • Kasia Holthouse, Sales Manager at Meta Reality Labs, presented a vision of 'spatial computing' that aims to elevate passenger experiences beyond traditional screens, utilizing Meta's Quest 3 headsets.

  • Holthouse also highlighted a pilot program with Lufthansa that incorporates Meta's headsets into their Allegris business-class offering, providing passengers with private virtual cinema screens and immersive experiences.

  • Dagmar Fischer from TUI stressed the potential of mixed reality to enhance travel experiences, enabling passengers to book excursions during flights for a more seamless travel planning process.

  • Sebastian Blumenthal from Emirates underscored the necessity of robust connectivity to support these immersive experiences and discussed the integration of mixed reality into crew training and premium-class offerings.

  • Camillo Stark from MSM.digital addressed the logistical challenges of implementing mixed reality technology, advocating for a phased approach that starts with distributing headsets onboard.

  • Stark outlined a two-stage strategy for airlines, beginning with the distribution of headsets and eventually transitioning to allowing passengers to use their own devices with tailored content.

  • He also stressed that the quality of content will be crucial for the success of mixed reality adoption, emphasizing that 'content is King Kong' in this context.

Summary based on 1 source


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