Reach VR: A New Benchmark in Immersive Gameplay with Parkour, Puzzles, and Tactical Combat

September 17, 2025
Reach VR: A New Benchmark in Immersive Gameplay with Parkour, Puzzles, and Tactical Combat
  • Reach offers a full-body VR experience emphasizing natural movement mechanics such as climbing, parkour, and environmental puzzles, designed to enhance immersion and embodiment.

  • The game has been showcased at major events like Summer Game Fest, Gamescom 2025, and the VR Games Showcase, highlighting its high production values, polished visuals, especially on PC VR with high-end hardware.

  • Gameplay features combat against drone-like enemies, requiring strategic use of cover and different arrow types, with performance remaining smooth on high-end PCs and promising visuals on Quest 3 and PS VR2, despite minor issues like pop-in.

  • Players experience a first-person perspective using tools like a bow, shield, and climbing gear through fully immersive environmental interactions, avoiding traditional flat-screen menus.

  • Early impressions are highly positive, with the game being a strong contender for VR Game of the Year if it maintains quality through the full campaign, releasing on October 16 on PS VR2, SteamVR, and Quest 3.

  • Reach is an upcoming debut VR game from nDreams Elevation, launching on major platforms including PSVR 2, Quest 3, Steam, and PlayStation Store at a $40 price point.

  • A one-hour hands-on demo in London described Reach as immersive, cinematic, and polished, with AAA-quality production values.

  • The level design, locomotion system, and overall immersion impressed the reviewer, who is eager to explore the game's story and gameplay depth in the full release.

  • The game features vertical level design, environmental puzzles, and cinematic moments like ziplining and sliding, emphasizing fluid motion and immersion in a fractured sci-fi realm.

  • Movement mechanics such as hand-thrust jumping and shield-based traversal are intuitive, reducing motion sickness and enhancing the cinematic feel.

  • Reach emphasizes strong player embodiment with tools like hand gestures to summon a shield and a fast-paced ranged combat system centered on a bow and limited ammo.

  • Combat relies on ranged attacks using a bow, shield for defense and movement, and a grappling drone for traversal, with weapons being limited and tactical.

  • Level design includes arena-style combat zones with patrolling enemies, and the demo showcased challenging, rewarding puzzles with no straightforward solutions.

  • The article highlights Reach's focus on delivering a high-intensity, immersive VR experience that addresses previous VR design challenges.

  • While the demo showed limited combat, it indicated that the game will include boss encounters and scenarios that challenge players' skills through exploration, puzzle-solving, and tactical combat.

Summary based on 2 sources


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