Meta Unveils Hyperscape: Transform Real Spaces into Virtual Worlds with Quest 3

September 18, 2025
Meta Unveils Hyperscape: Transform Real Spaces into Virtual Worlds with Quest 3
  • While the technology is not flawless—showing minor issues like blur and distortions—it has improved significantly over last year's demo, offering high-quality 3D scans at a relatively low cost and accessible to users without specialized equipment.

  • Currently, users cannot invite others into their scanned environments, but future updates plan to introduce multiplayer features via Horizon Worlds, enhancing social interaction in VR.

  • Meta envisions Hyperscape as part of its broader metaverse ambitions, aiming to facilitate telepresence and realistic avatar interactions, although some features like avatars are still in development.

  • Meta's advancements in spatial and VR technology stand out in the industry, especially given the Quest headset's competitive price point, with other tech giants like Apple and Google working on similar innovations.

  • Meta has launched Hyperscape Capture in early access, allowing Quest 3 users in the US to quickly scan real-world environments and transform them into photorealistic virtual spaces, marking a significant step in immersive VR experiences.

  • Demonstrated at Connect 2024, Hyperscape showcases Meta's ability to create realistic virtual recreations of environments like kitchens and studios, with the technology producing highly detailed scans that capture intricate details.

  • The process involves walking around a space with Quest 3, overlaying a mesh over objects, and uploading the data for cloud processing, which takes approximately 2 to 4 hours, resulting in highly realistic virtual environments.

  • Meta employs advanced techniques such as Gaussian Splatting, cloud rendering, and streaming to produce digital recreations of spaces, enabling realistic virtual environments like celebrity homes and sports arenas.

  • The rollout of Hyperscape Capture is gradual, starting on the announcement day, and is available to users aged 18 and older in the US, with plans to expand to more countries soon.

  • During a hands-on demo at Meta Connect 2025, the author observed that the virtual scenes are highly realistic, capturing background details with remarkable accuracy, despite some imperfections.

  • Meta's Horizon TV is expanding its content library by adding support for streaming services like Disney+, ESPN, and Hulu, alongside partnerships to produce immersive movie experiences, including limited-time 3D clips from Avatar.

  • The technology leverages cloud processing, with all heavy lifting done on Meta's servers, making the experience more accessible and less demanding on the Quest 3 hardware.

Summary based on 5 sources


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