DIY YouTuber CNCDan Creates $150 VR Headset with 3D Printing and Open-Source Components

October 14, 2025
DIY YouTuber CNCDan Creates $150 VR Headset with 3D Printing and Open-Source Components
  • CNCDan designed the headset with only essential features needed for his specific use case, avoiding unnecessary features found in commercial VR headsets to keep costs low.

  • A notable limitation is its 60 Hz refresh rate, despite the screens being capable of 90 Hz, prompting CNCDan to seek higher refresh rate versions for smoother visuals.

  • A DIY YouTuber named CNCDan built an affordable VR headset costing just over $150, using 3D-printed parts and inexpensive components from AliExpress, making the project open-source and accessible for others.

  • The headset features two high-resolution displays with a maximum of 2880x1440p and 90 Hz, along with lenses, an IMU sensor, and an Arduino microcontroller, all assembled into a 3D-printed body.

  • Designed primarily for sim racing, the headset offers 3DoF, adjustable IPD, interchangeable faceplates, and head tracking, but operates at only 60 Hz during SteamVR use, which can cause choppy visuals.

  • While lacking advanced features like eye-tracking, the project proves that a functional, low-cost VR headset can be built with accessible parts and open-source resources, offering hope for more affordable VR solutions.

  • A detailed video tutorial documents every step of the build process, and all software resources, including open-source Relativty VR, are available on GitHub to encourage community involvement and modification.

  • The project uses components purchased from AliExpress, including 2.9-inch LCD screens, Fresnel lenses, an IMU board, and an Arduino Pro microcontroller, all integrated into a compact design.

  • All 3D printing models and a full bill of materials are openly available on CNCDan's GitHub, enabling others to replicate or improve upon the design.

  • Driven by CNCDan's interest in sim racing and a desire for an immersive experience on a budget, the project was inspired by affordable dual-display setups seen online.

  • The project exemplifies a practical approach to DIY VR hardware, encouraging community participation and modifications through accessible open-source resources.

Summary based on 2 sources


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