Control Resonant: Remedy Unveils Melee-Focused Sequel in a Cosmic Crisis Manhattan Adventure

February 13, 2026
Control Resonant: Remedy Unveils Melee-Focused Sequel in a Cosmic Crisis Manhattan Adventure
  • Dylan’s journey unfolds after his confinement by the FBC, as he teams with FBC agent Zoe De Vera to navigate a cosmos-distorted Manhattan and reconnect with his sister Jesse.

  • Set in the same universe as Alan Wake and the Federal Bureau of Control, Control Resonant follows Dylan Faden, Jesse Faden’s brother, as he fights a cosmic threat and navigates a Manhattan warped by paranormal forces.

  • The story centers on Dylan seeking to survive a cosmic crisis and preserve humanity, with the Hiss threat potentially spilling from the Bureau into New York.

  • Development is led by Remedy in collaboration with 505 Games (originally known as Heron), with the team promising a bold leap into the unknown as described by the franchise director.

  • The game shifts from a shooter focus to melee-centric combat using the Aberrant weapon, while traversal emphasizes platforming and environmental manipulation in distinct large zones rather than a full open world.

  • Player movement and combat blend action RPG elements with platforming and gravity-based puzzles, using Gravity Anomalies and Reach to manipulate the environment.

  • The game is not open-world but features large, distinct zones peppered with side activities, hidden encounters, and optional discoveries anchored by a strong central narrative.

  • Remedy positions Control Resonant within a shared universe that links its cosmic horror themes with Alan Wake’s Narrative, underscoring cross-title tonal connections.

  • Control Resonant is Remedy’s standalone sequel to Control, announced after its reveal at The Game Awards 2025 and showcased with full gameplay at State of Play in February 2026, with a 2026 release window for PC, PS5, and Xbox Series X.

  • Gameplay progression is tied to defeating Resonants across the West Incursion Zone and other areas, unlocking new abilities as the world’s architecture shifts around him.

  • The game draws inspiration from Prototype and inFamous, blending Remedy’s surreal storytelling with physics-defying combat.

  • Players explore expansive city zones overrun by the Hiss and other paranatural threats, with a focus on exploring a world fractured by psychic phenomena.

Summary based on 5 sources


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