Yoshida Teases New Final Fantasy Directions and Turn-Based Combat Possibilities at Anime Expo 2025

July 11, 2025
Yoshida Teases New Final Fantasy Directions and Turn-Based Combat Possibilities at Anime Expo 2025
  • Looking ahead, Yoshida expressed interest in creating a new online game based on original IP and stated he feels far from retirement at age 52.

  • Yoshida discussed the challenge of appealing to both younger and older gamers, especially with a game like Final Fantasy XIV that balances bite-sized content with deep storytelling.

  • He emphasized respecting player interpretation and avoiding over-explaining story elements to preserve individual player experiences.

  • He shared plans for Final Fantasy XIV up to version 10.0, with the game currently at version 7.0, indicating ongoing expansion.

  • Yoshida hinted at potential future projects and adaptations related to Final Fantasy XVI, including possible spin-offs or media tie-ins.

  • Naoki Yoshida discussed the future of the Final Fantasy series at Anime Expo 2025, highlighting ongoing development plans and his personal commitment to its growth.

  • During the event, Yoshida shared insights into his career, creative approach, and the challenges of balancing storytelling for both MMO and standalone titles, emphasizing the importance of flexibility and innovation.

  • He explained the differences in storytelling between Final Fantasy XIV, an evolving MMO, and Final Fantasy XVI, a fixed-story single-player game, noting that the choice of combat style—turn-based or action—depends on various factors like graphics and narrative delivery.

  • Yoshida acknowledged the ongoing debate about turn-based combat's viability in future titles, citing the challenges of integrating realistic graphics with this style, but did not rule out its potential.

  • He also mentioned that while Final Fantasy XVI features action combat, he remains open to the possibility of turn-based mechanics in future installments.

  • Reflecting on his early career, Yoshida highlighted how his influences from anime, manga, and sci-fi shaped his approach to narrative and game design, including his work on Bomberman 64.

  • He stressed the importance of producing high-quality games efficiently, aiming to reduce development time without sacrificing quality, based on lessons learned from Final Fantasy XVI.

Summary based on 3 sources


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