GCL Acquires Ban Leong to Forge Asia's Leading Gaming Ecosystem

August 25, 2025
GCL Acquires Ban Leong to Forge Asia's Leading Gaming Ecosystem
  • GCL's recent acquisition of Ban Leong Technologies aims to create a comprehensive gaming ecosystem by integrating Ban Leong's distribution network with GCL's gaming content and hardware, fostering initiatives like pre-installed branded gaming devices and expanding B2C offerings.

  • GCL Group CEO Sebastian Toke highlighted that this deal is a significant step toward building an integrated content, hardware, and distribution platform across Asia and beyond.

  • Ban Leong's Managing Director Ronald Teng expressed optimism that leveraging GCL's global ecosystem will accelerate growth and drive innovation for the company.

  • The acquisition was completed on August 25, 2025, by GCL's subsidiary Epicsoft Asia, leading to Ban Leong's delisting from the Singapore Stock Exchange on August 26, 2025.

  • This move may reduce market visibility and liquidity for Ban Leong shareholders and presents challenges in integrating different business cultures and operations.

  • Founded in 1993 and listed on SGX since 2005, Ban Leong is a leading distributor of technology products across Asia, representing over 50 global brands like Razer, Nvidia, Samsung, Huawei, and LG.

  • The company's core business involves wholesale distribution of IT accessories, gaming components, smart devices, and commercial solutions, operating through multiple channels including e-commerce, retail stores, and corporate sales, with service centers in Singapore, Malaysia, and Thailand.

  • Ban Leong employs a multi-channel distribution strategy, reaching customers via e-commerce, retail outlets, chain stores, and direct sales to resellers and system integrators, supported by service centers in Singapore, Malaysia, and Thailand.

  • GCL and its subsidiaries focus on bridging cultures through digital and physical content, emphasizing Asian-developed IP and immersive gaming experiences, with Epicsoft Asia serving Taiwan, Hong Kong, and Southeast Asia.

  • GCL Global Pte. Ltd. concentrates on expanding the Asian gaming market through immersive entertainment experiences.

  • The press release includes forward-looking statements about growth potential and strategic goals, while acknowledging inherent risks and uncertainties.

Summary based on 5 sources


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