Metroid Prime: Beyond - A Mixed Bag of Exploration and Innovation

December 2, 2025
Metroid Prime: Beyond - A Mixed Bag of Exploration and Innovation
  • Combat and boss fights are solid and puzzle-focused, though some encounters can be punishing if allies aren’t revived in time, adding frustration in late sections.

  • Verdiсt highlights labyrinthine architecture, intense combat, and scanning to uncover story, but critiques open-world tedium and some control quirks.

  • Lamorn-derived upgrades, such as the Control Beam and Psychic Bomb, expand combat and puzzle options, though some mechanics feel fiddly and could have been simplified for smoother progression.

  • The opening hour is abrasive due to a chatty sidekick character, Myles McKenzie, which some critics view as discordant but not fatal to the overall experience.

  • Critics praise strong worldbuilding and lore hints, yet many feel the narrative stops short of delivering a complete story and hints at a setup for a larger future installment.

  • Both versions are set to launch on Thursday, December 4.

  • Sol Valley desert hub and the Vi-O-La motorcycle deliver new traversal dynamics, evoking loneliness and vast spaces with fewer forced side activities.

  • Boss battles are among the series’ best and most memorable, with Metroid biology integrated into enemies for a distinctive vibe.

  • The Switch 2 eShop lists the Switch edition at 28.9GB, creating a discrepancy with storefront listings.

  • Core Metroid Prime gameplay remains recognizable—scanning flora, fauna, and objects; regaining powers; backtracking to access new areas—while added NPCs and voice acting divide opinion amid the spacey electronic soundtrack.

  • A major design flaw is the expansive desert hub and motorcycle traversal, which at times feels monotonous and drab, driving lengthy backtracking and a tedious collect-a-thon.

  • Switch 2’s new controls improve aiming but can hinder long sessions, making Pro Controller or alternative controls preferable for most players.

  • Beyond is a capable but uneven sequel that nails Prime’s fundamentals while occasionally stumbling through experimental directions and open-world choices, excelling at the core but wavering in its deviations.

  • Narrative remains light and not a primary draw, with Samus as a strong, silent protagonist and limited meaningful interactions with other survivors.

  • Outlets diverge: some praise worldbuilding and ally dynamics; others criticize tutorial nudges, over-communication from companions, or the overworld’s dated feel and loading zones.

  • Vehicle gameplay includes a futuristic motorcycle that adds flair but suffers from stiff controls and dull combat, while ground combat and boss fights remain the strongest, demanding strategy and resourceful use of the arsenal.

  • Non-open-world elements include a potentially annoying in-game companion and upgrade paths requiring item collection and engineer authorization, contributing to progression padding.

  • Open-world structure is episodic yet cohesive, with areas like the Ice Belt for isolation and atmosphere and the Flare Pool introducing squad-based combat and potential character deaths, adding pacing variety.

  • Backtracking and a monotonous hub can dampen momentum near the end, though core Metroidvania gameplay remains strong when focused on isolation, discovery, and combat.

  • Players explore Viewros, a new planet offering a mega-map with rewards for uncovering hidden areas and ruins.

  • Core strengths include inventive level design, atmospheric tension, and satisfying boss battles when they work, signaling a sublime return for longtime fans.

  • The experience runs about 17 hours, visually appealing and enjoyable overall, but it doesn’t deliver the revolutionary impact some expected, with pacing drawbacks and circular exploration.

  • The core experience balances tight run-and-gun action with deep exploration, celebrating Samus’s independence while valuing teamwork and the surprises on Viewros.

  • Opening sequence features a big showdown with Sylux and Space Pirates, leading Samus to Viewros where a Psychic Crystal grants Lamorn tech abilities and sets up missions to protect a Memory Fruit and access teleportation tech.

  • The series continues its tradition of losing and regaining powers, emphasizing exploration over direct combat with boss-like challenges.

  • Vi-O-La, a motorcycle, enhances open-world traversal and offers new dynamics, while core gameplay blends Metroid Prime elements with new physics-based tools and traversal.

  • Metroid Prime 4: Beyond revisits the long-awaited sequel, delivering a high-quality Metroidvania experience on Switch 2 and Switch, with strong reception for core design and atmosphere.

  • Clunky psychic powers and an overbearing overworld fragment the experience, hindering smooth traversal.

  • Some pacing and progression feel overly linear in places, reducing the sense of discovery expected from a Metroid-like exploration game.

  • Scanning remains central but divisive, driving lore yet risking tedium and immersion for some players.

  • Gameplay blends third-person traversal with first-person shooting, featuring a responsive targeting system, varied beams and missiles, and load-outs to tackle waves and mini-bosses.

  • Major flaws include a sparse, desolate open world, underwhelming visuals versus rivals like Zelda, and a few generic companions that dilute Samus’s believability.

  • Explorer segments emphasize scanning and environmental storytelling, with roughly 12 hours of play and about 91% of scans completed in the reviewer’s run.

  • The opening pairs Hollywood flair with new side characters, while maintaining a solitary Samus as players explore Viewros and uncover Lamorn artifacts.

  • Overall verdict lands at 8.5/10, praising visuals, atmosphere, and fan-service while noting dated scanning mechanics and pacing trade-offs.

  • Metroid Prime: Beyond reintroduces the series’ core design of environmental storytelling—scanning objects, reading terminals, and gaining new abilities to unlock access to previously sealed areas—creating a tacit, exploratory pace.

  • A save system with a point-of-no-return overwrite risks late-game lock-in and regret for players who want to backtrack, a decision not clearly communicated.

  • The game blends new tools like psychic powers and time-slow mechanics with the classic Metroid formula, enabling players to unravel interconnected environments by obtaining new abilities and exploring strategically gated zones.

  • Overall the experience is enjoyable and polished but not the strongest Metroid title, with criticisms aimed at limited challenge outside boss battles, empty open-world deserts, and guidance from NPCs.

  • Pre-order options are widely available across major retailers, with some UK stores offering a Samus keyring, and no universal bonuses tied to Amiibo or region.

  • Visuals and audio stand out, with Switch 2 aesthetics and an ethereal, warbly soundtrack that heightens key moments.

  • Myles MacKenzie serves as a constant radio guide, softening Samus’s isolation and aiding newcomers, but can feel patronizing to longtime fans and contribute to a desert hub that feels empty.

  • Viewros features a semi-open world with a vast desert overworld, scattered regions, underground shrine-like caves, and exploration rewards tied to access-limited paths and puzzles.

  • The reviewer notes the game can be challenging but balanced, recommending an approach that favors discovery over excessive lore speculation.

  • Solid mouse controls and a well-structured 100% item hunt contribute to engaging exploration in the Prime series.

Summary based on 20 sources


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