Sony's Project Canis: A Game-Changing Portable Console Set to Rival Steam Deck and Switch by 2027

January 18, 2026
Sony's Project Canis: A Game-Changing Portable Console Set to Rival Steam Deck and Switch by 2027
  • Industry observers expect a device that can natively run big Sony titles like God of War and Spider-Man and dock to a TV to satisfy consumer demand for a true portable gaming system.

  • Sony has pursued portable-performance-oriented optimization—evidenced by PS5 low-power modes—to prepare developers for handheld performance before hardware release, signaling a genuine commitment this time.

  • The handheld would deliver full DualSense-like controls, reliable haptics, standard sticks, and a docking path to 4K, all aimed at a balanced mix of portable play and home console experiences.

  • Sony is developing a new portable console codenamed Project Canis, scheduled for a 2027 release, designed to compete with the Steam Deck and a future Switch successor and to run PS4/PS5/PS6 games with a docking option for TV play.

  • The device would feature full native compatibility across PlayStation generations and include a robust ergonomic controller design with DualSense-inspired controls, adaptive triggers, and haptic feedback, plus USB-C docking for 4K output and extended battery life.

  • While fan concept imagery circulates, the reporting stresses that only basic, proven design principles—ergonomic controls and reliable triggers—are certain to translate into a compelling handheld experience.

  • Technical specs reportedly include an AMD Zen 6 CPU and RDNA 5 GPU, high-speed LPDDR5X memory, expandable storage via M.2 and MicroSD Express, with dedicated cores for the OS and games and optimized ray tracing.

  • The design emphasizes avoiding the compromises of earlier handhelds by prioritizing on-device processing power over cloud streaming, anchored by a strong ergonomic layout.

  • Supply chain constraints and rising component costs could force compromises, but the timing may still align with current market trends in Sony’s favor.

  • The approach centers on tight integration with the PlayStation 6 ecosystem, a cross-port base architecture for seamless transitions, and early optimization to ensure a robust launch catalog.

  • Backward compatibility is a core differentiator, with emulation support back to PS1/PS2 and native play for major titles from launch across the library.

  • With growing demand for portable, power-conscious devices and the success of Nintendo Switch and Steam Deck, Sony aims to capture a share by offering exclusive PlayStation titles and seamless ecosystem integration across devices.

Summary based on 2 sources


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