Analogue3D Firmware Update Adds New Save-State System 'Memories' for Seamless Gameplay

May 16, 2026
Analogue3D Firmware Update Adds New Save-State System 'Memories' for Seamless Gameplay
  • Analogue has released firmware update 1.3.0 for the Analogue3D, introducing a Memories save-state system that lets players save at any moment and resume later.

  • The Memories feature, first debuted on Analogue’s Pocket, is now available on the Analogue 3D, focusing on save states with no requirement for a traditional save point.

  • The update also preserves compatibility with the full 900+ N64 cartridge library and original accessories, including the Transfer Pak and Pokémon Stadium’s GB Tower.

  • New hotkeys have been added to create and load Memories for both 8BitDo controllers and original N64 controllers, with specific mappings provided.

  • The same hotkey functionality applies across 8BitDo 64 controllers and the standard Analogue 3D controller, with clear button mappings.

  • Patch notes detail general, core, OS, and controls changes, and confirm that Memories works for both cartridge and flash-cart-loaded games.

  • Memories are per-game in the 3DOS Library and can be managed, with each game supporting up to 20 Memories; oldest saves auto-delete unless pinned.

  • Memories can be accessed via the in-game menu or library, and pinned saves are protected from automatic deletion.

  • The update includes No Pak option when switching virtual Paks with wireless controllers, along with fixes to save management, boot behavior, and controller-specific issues.

  • Performance improvements accompany the update, including faster menu navigation when switching ODMs/virtual Paks and several save-management fixes.

  • 8BitDo 64 BT controllers require firmware update to version 2.05 or later to ensure compatibility with Memories.

  • Memories maintain hardware accuracy and preserve compatibility with original accessories, enabling saves across different Controller Paks.

Summary based on 4 sources


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