'Take Time' Puzzle Game Surges with Over 325K Copies Sold, Expansion and Digital Version Announced
September 24, 2026
Take Time, a cooperative puzzle game from Libellud/Asmodee, exploded onto the market, printing over 325,000 copies within a year of its October launch, far beyond initial expectations.
Awards and nominations in Germany, France, and Austria, including a Spiel des Jahres recommendation, amplified demand and boosted visibility across key European markets.
Its broad appeal stems from a compact size, affordable price, high replayability, and substantial content, with early core-gamer adoption paving the way for wider distribution.
Libellud used unconventional marketing elements, like a detachable demo kit, to spark early enthusiasm, a tactic not universal for all releases.
Distribution now spans hobby stores, mass-market retailers, and e-commerce, expanding Take Time’s reach beyond niche channels.
Expansion plans started in early 2025, culminating in Mirage, a compact €7.99 add-on with a new chapter and twist designed to extend the base game without overpowering it.
A Board Game Arena version is planned for release in the fourth quarter, signaling ongoing development of digital and physical extensions to maintain momentum.
High visibility at Cannes FIJ and Spiel Essen, positive critical reception, and a top-95 ranking among family games on BoardGameGeek have contributed to its success.
The initial print run was 145,000 copies, with subsequent reprints typically exceeding 60,000 copies, and plans for two to three additional global runs per year.
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- The world's leading source of news and analysis for board game industry professionals • Sep 24, 2026
“It is clear that Take Time won’t be a one-hit wonder”: Asmodee hit passes 325,000 copies after record-breaking launch -