Cyberpunk 2077 Expands Universe with Flexible Endings and Edgerunners Season 2
November 2, 2026
The Cyberpunk 2077 post-game world is intentionally kept flexible rather than fixed to a single canon ending, informed by lore discussions with CD Projekt RED.
Edgerunners Season 2 is set roughly a year after the main game and goes its own direction, raising questions about a possible appearance of V.
Past canon suggests Arasaka is weakened post-game, but detailed post-game events remain broad to accommodate multiple endings.
Season 3 depends on having a strong story and the right creative team; Sztybor says ideas exist but decisions hinge on studio direction, timing, and a compelling concept.
Sztybor emphasizes the need for high-quality, non-mediocre work and notes a history of collaboration with Studio Trigger as a basis for future Season 3.
Ongoing collaboration with CD Projekt Red and Studio Trigger aims to deliver fresh narratives that expand the world, avoiding simple sequels for both new and longtime fans.
CD Projekt’s broader strategy includes potential Cyberpunk 2, a live-action film, and Edgerunners continuations, with openness to Season 3 if a strong story and capable teams are involved.
Sztybor describes a franchise approach of standalone, self-sufficient stories across media, with Easter eggs and connections that create a living world without forcing fans to consume everything.
The franchise aims to offer complete narratives in each entry—comics, games, or anime—while still embedding interconnected world-building rather than relying on fan-service endings.
Studio Trigger reportedly proposed destroying Night City, a request CD Projekt Red declined.
The production team consulted the lore team to satisfy different endings and suggest that the state of the world will be hinted at through comics and other media rather than a single canonical outcome.
Sztybor indicates the post-game world state may be revealed in future comics and other media instead of an definitive anime ending.
Summary based on 6 sources



