Wardogs Devs Take December Off; CEO Urges Players to Try GTA 6 for Detox
November 3, 2026
Brammer urges players to detox during December with the blunt line, go play GTA 6, we need to detox, signaling a transparent approach to balancing workload and public expectations.
Bulkhead’s Wardogs development team will take December off to rest and regroup ahead of the 1.0 launch, encouraging players to detox by trying other titles like GTA 6.
Brammer’s provocative message reflects a candid stance on workload, aiming to align developer effort with public sentiment.
Brammer says the industry expanded hires too much and that talent and merit must be proven to join the team.
Wardogs launched in September as a 100-player multiplayer FPS, quickly attracting over 400,000 concurrent players and maintaining more than 100,000 daily with an estimated five million copies sold.
Social media reaction shows skepticism about long-term retention, citing mixed reviews and shifting marketing.
Wardogs CEO Joe Brammer defends long hours during early access, calling anti-crunch attitudes 'Californian bullshit.'
The December break may delay bug fixes and balance updates as the team pauses for recharge.
Wardogs introduces loadouts but pushes players to experiment with different weapons rather than settle on one setup.
The studio previously posted a video titled '10 Reasons NOT To Buy Wardogs,' highlighting a contradictory marketing stance.
Brammer explains recruitment focuses on passion for FPS games and scrutinizes applicants’ Steam accounts, emphasizing merit over broad accessibility.
Brannel had targeted about 5,000 concurrent players, a target surpassed by early results, shaping optimistic outlook.
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