Netmarble Reveals 'Shangri-La Frontier: The Seven Colossi' at Tokyo Game Show 2026 with Stunning Gameplay Preview

September 17, 2026
Netmarble Reveals 'Shangri-La Frontier: The Seven Colossi' at Tokyo Game Show 2026 with Stunning Gameplay Preview
  • Netmarble premiered Shangri-La Frontier: The Seven Colossi at Tokyo Game Show 2026 with a new original PV produced with C2C, showcasing a mobile-focused, two-character tag-battle RPG set in the Shangri-La Frontier universe.

  • The demo lets players try a playable segment featuring Wezaemon the Tombguard, while the PV opens in the graveyard of the Secret Garden and highlights battles with Sunraku, Emul, and other central figures, emphasizing cinematic tag-team combat.

  • Gameplay centers on portrait-mode, boss-driven combat with a mix of auto-battle and manual inputs, requiring timing, pattern recognition, and strategic use of tag swaps and Break gauges.

  • Character progression includes gear drops, secret tomes, and roles like Dogmata (tank) and Banini (ranged dealer), with dungeons and subjugations driving upgrades.

  • The project aims for faithful recreation of the Season 1 world, while introducing side stories and original characters developed with the author and manga artist to expand content beyond the anime’s pace.

  • Early bosses such as the Great Serpent of Gluttony set the tempo, while Lycagon introduces split-second decisions and timed QTEs to heighten tension.

  • Players explore the in-game world, meet companions and NPCs, hunt monsters, and engage in a one-handed two-character swap system designed for accessibility and depth.

  • The game is positioned as a faithful adaptation with a mobile-first design, focusing on tactical boss clears, pattern-based combat, and a faithful replication of core IP elements.

  • The PV blends anime tone with in-game combat, featuring Sunraku, Arthur Pencilgon, and Oikatzo facing Wezaemon while teasing the Seven Colossi as ultimate targets.

  • Launch plans prioritize a Japan-first release, followed by Korea and global versions, with localized content and voice options under consideration for Japanese and Korean audiences.

  • Demo and live presentation included staff insights and feedback, with positive reception to feel of the protagonist’s perspective and fast-paced, parry-driven action.

  • Additional materials and ongoing updates will be shared through official teaser sites and the game’s X and YouTube channels as development continues.

Summary based on 9 sources


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