Wanda Transforms Cinemas into Social Hubs, Boosting Box-Office Share with Anime and Interactive Experiences

November 24, 2025
Wanda Transforms Cinemas into Social Hubs, Boosting Box-Office Share with Anime and Interactive Experiences
  • Wanda is transforming cinemas into social hubs by curating cinema environments that cater to anime fans, collectors, and other interest groups, driving higher engagement and a notable 137 percent year-over-year rise in box-office share for animated films.

  • The company envisions a Super Entertainment Verse that extends beyond films to include AI, self-made brands like snacks and home furnishings, and integrated experiences that enrich visitors’ lives.

  • Future plans involve multi-category IP collaborations with K-pop and sports, reinforcing the cinema as a four-hour social playground where audiences mingle, discuss, and buy related products.

  • Strategy centers on three pillars: customized content, co-branded merchandise, and exclusive experiences that position the cinema as a community venue rather than a mere screening space.

  • Pre-movie messaging featuring characters and interactive experiences resonate strongly with female audiences, who engage in dress-up and selfies, signaling an outsized experiential draw.

  • Overall, Wanda’s approach reframes cinemas as multipurpose cultural hubs designed to foster community, creativity, and economic activity beyond traditional film exhibition.

  • Collaborations and events, such as a Golden Week tie-in with Genshin Impact, generated RMB 64 million in GMV and over RMB 100 million in related ancillary spending across Wanda locations.

  • Staff deliver immersive, park-like service with themed settings and character-driven scenes in lobbies and theaters to boost engagement and social sharing.

  • Wanda Film is actively transforming its 707 cinemas into youth-oriented social hubs to attract and retain younger audiences amid competition from streaming and other platforms.

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