Nvidia's NTC Slashes VRAM Use, Boosts Gaming Performance with DirectX Raytracing 1.2

July 16, 2025
Nvidia's NTC Slashes VRAM Use, Boosts Gaming Performance with DirectX Raytracing 1.2
  • Nvidia's Neural Texture Compression (NTC) technology can reduce texture sizes by nearly 90%, significantly decreasing VRAM usage in games, which is especially beneficial for modern titles that often require around 12GB of VRAM.

  • The recent DirectX Raytracing 1.2 update introduces Cooperative Vectors, enabling GPU shaders to collaborate more efficiently on texture processing, further enhancing performance.

  • While NTC won't reduce VRAM usage in existing games, it offers promising improvements for newer titles, particularly for users with 8GB GPUs, and early tests show VRAM reductions of up to 50%.

  • Combining NTC with DirectX Raytracing 1.2 and its Cooperative Vectors can dramatically boost texture rendering performance, with reports of frame rates reaching 2,350 FPS compared to 1,030 FPS when disabled.

  • This technology is expected to lead to smaller game download sizes, conserving SSD space, and is planned for future PCs and consoles, potentially lowering overall production costs for graphics cards.

  • However, implementing these improvements requires a prerelease graphics driver (590.26) and may cause compatibility issues, as noted by early testers.

  • The reduction in VRAM needs could lower manufacturing costs for graphics cards, ultimately making high-performance GPUs more affordable for consumers.

  • Early user tests demonstrate that NTC combined with DXR 1.2 can significantly decrease VRAM consumption, indicating a potential shift in gaming hardware requirements.

  • This technology could alleviate the high VRAM demands of AAA games, which often require around 12GB, making high-quality gaming more accessible.

  • The integration of NTC and Cooperative Vectors not only reduces VRAM usage but also substantially increases texture rendering speeds, enhancing overall gaming performance.

Summary based on 3 sources


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