Museums Embrace Licensing: From Fashion to VR, Expanding Beyond Traditional Exhibits
October 5, 2026
Museums and cultural institutions are increasingly using licensing deals to diversify revenue, expanding their brands into hotels, fashion, immersive experiences, and tech products as funding constraints and rising costs bite.
The Natural History Museum embodies this strategy with projects like a Park Plaza London Riverbank hotel suite inspired by its founder, dinosaur-themed interiors, and collaborations with Farrow & Ball, Lucy & Yak, plus a VR partnership with Sandbox for Age of Dinosaurs.
Licensing is driven by a desire for distinctive collaborations and iconic objects, with examples such as the British Museum’s Bayeux tapestry merchandise and Vogue coverage showing how cultural moments translate into consumer products.
UK licensed merchandise and services grew by about 7% to 14.5 billion pounds in the prior year, with the art property category up more than 8% and attractions and promotions surging 53%, signaling strong demand for museum-branded products and experiences.
The V&A reported launching 63 product ranges in 2025, illustrating licensing as a means to broaden reach beyond museum walls, including CASETiFY William Morris-inspired phone cases and Samsung Frame TV artwork integration.
Major institutions such as the National Gallery, National Trust for Scotland, Ashmolean Museum, and Tate Enterprises are joining Brand Licensing Europe to explore opportunities, alongside established players like the British Museum, V&A, Natural History Museum, and Imperial War Museum.
Licensing programs are expanding at roughly 15% annually, with experiences emerging as a key growth area as museums seek to engage audiences beyond traditional visits.
Overall, licensing is a strategic response to financial pressures, enabling museums to monetize collections, broaden audience engagement, and create experiential offerings beyond conventional visits.
Summary based on 1 source
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The Guardian • Oct 5, 2026
From hotel suites to virtual reality, museums turn to licensing deals as costs rise