KRAFTON Posts Record Nine-Month Results as Q3 Profit Falls 35.5%
November 10, 2026
KRAFTON’s third-quarter revenue rose 11.6% year over year to 971.4 billion won, but operating profit fell 35.5% to 225 billion won; revenue and operating profit for the first three quarters nevertheless reached records of 3.633 trillion won and 1.1975 trillion won.
The mix of results was uneven: PC revenue dropped 32.5% to 238.9 billion won as paid-content sales weakened, while mobile revenue increased 3.2% to 504.3 billion won, and the company recorded a 68.4 billion won net loss amid currency-related and other non-operating losses.
Operating expenses climbed 43% year over year to 746.4 billion won, partly reflecting ADK, though they fell 15.1% from the previous quarter as commission payments declined.
Profitability also faced pressure from weaker PC sales and higher development, Gamescom and ADK consolidation costs; ADK’s advertising business is underperforming its initial plan, and KRAFTON expects to outline improvement measures early next year.
Looking ahead, management expects double-digit year-over-year growth in the fourth quarter, supported by a stronger content slate, while saying integration with ADK’s Japanese business is taking longer than expected and strategic changes could be announced near the end of 2026 or early 2027.
For PC, KRAFTON is counting on Battlegrounds collaborations with Bentley and IVE to help revive sales after fewer paid-content offerings weighed on third-quarter revenue.
Despite the weaker PC quarter, KRAFTON expects double-digit full-year revenue growth for the PUBG franchise, whose cumulative revenue reached a record through the third quarter.
KRAFTON is also broadening PUBG gameplay beyond battle royale, having added a cooperative PvE mode in October and planning another new mode for December.
KRAFTON said shareholder returns for 2026 will total 917.2 billion won, including buybacks, cancellations and dividends, after approving another 300 billion won in share repurchases for the fourth quarter, with all those shares to be canceled.
Management said the 700 billion won buyback figure in its shareholder-return policy is a minimum, not a cap; future buybacks and cancellations will depend on market conditions, the share price and strategic priorities.
Subnautica 2 has surpassed five million sales, holds a 91% positive Steam rating and has 4.45 million remaining wishlists; KRAFTON is preparing a major Early Access 2.0 update near year-end as it works toward the full launch.
KRAFTON is planning a major year of PUBG content for the franchise’s 10th anniversary in 2027, including a large-scale update around March, with additional releases, seasonal content and collaborations throughout the year.
Summary based on 7 sources
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Sources

Yahoo Finance • Nov 10, 2026
KRAFTON (259960.KS) Q3 FY2026 earnings call transcript![[Conference Call] KRAFTON Teases Major Content Update for "PUBG's 10th Anniversary" Next Year - The Asia Business Daily](https://cdn.brief.news/cdn-cgi/image/fit=contain,width=160/images/links/0d38921b9c7b05a657757ec218dc385972f8a337e12fb1f02ba9a2fefa7adedffda8942707d625379b5e4647c33299d8b7087b23a3a864149e10db26455b7fe0.jpg)
The Asia Business Daily • Nov 10, 2026
[Conference Call] KRAFTON Teases Major Content Update for "PUBG's 10th Anniversary" Next Year - The Asia Business Daily
DigitalToday • Nov 10, 2026
Krafton to launch more than five new titles next year; PUBG 10th anniversary update, AI business expansion